TypeScript
从 v3 开始,Socket.IO 现在对TypeScript具有很好的支持。
服务器
首先,声明一些类型:
interface ServerToClientEvents {
noArg: () => void;
basicEmit: (a: number, b: string, c: Buffer) => void;
withAck: (d: string, callback: (e: number) => void) => void;
}
interface ClientToServerEvents {
hello: () => void;
}
interface InterServerEvents {
ping: () => void;
}
interface SocketData {
name: string;
age: number;
}
并在创建服务器时使用它们:
const io = new Server<ClientToServerEvents, ServerToClientEvents, InterServerEvents, SocketData>();
然后,从 IDE 的帮助中获益!
ServerToClientEvents
在发送和广播事件时使用接口中声明的事件:
io.on("connection", (socket) => {
socket.emit("noArg");
socket.emit("basicEmit", 1, "2", Buffer.from([3]));
socket.emit("withAck", "4", (e) => {
// e is inferred as number
});
// works when broadcast to all
io.emit("noArg");
// works when broadcasting to a room
io.to("room1").emit("basicEmit", 1, "2", Buffer.from([3]));
});
ClientToServerEvents
接收事件时使用接口中声明的那些:
io.on("connection", (socket) => {
socket.on("hello", () => {
// ...
});
});
接口中声明的InterServerEvents
用于服务器间通信(于socket.io@4.1.0
添加):
io.serverSideEmit("ping");
io.on("ping", () => {
// ...
});
最后,SocketData
type 用于键入 socket.data
属性 (于socket.io@4.4.0
添加):
io.on("connection", (socket) => {
socket.data.name = "john";
socket.data.age = 42;
});
caution
这些类型提示不会取代输入的正确验证/清理。像往常一样,永远不要相信用户输入。
客户端
在客户端,您可以重用相同的ServerToClientEvents
和 ClientToServerEvents
接口:
import { io, Socket } from "socket.io-client";
// please note that the types are reversed
const socket: Socket<ServerToClientEvents, ClientToServerEvents> = io();
同样,在ClientToServerEvents
发送事件时使用接口中声明的事件:
socket.emit("hello");
ServerToClientEvents
并且在接收事件时使用声明的那些:
socket.on("noArg", () => {
// ...
});
socket.on("basicEmit", (a, b, c) => {
// a is inferred as number, b as string and c as buffer
});
socket.on("withAck", (d, callback) => {
// d is inferred as string and callback as a function that takes a number as argument
});